AGILITY Agility includes different exercises (kinds of courses): - standard agility – performance of sequence of obstacles set by a judge against time and without faults; - jumping – the same, but obstacles with contact zones are excluded; - snooker – performance of sequence of obstacles within two periods (opening and Snooker) to get maximum points for clearly performed obstacles within time set by a judge; - gamblers (joker) – performance of obstacles by choice during opening period and in closing period as set by a judge, to get maximum points for clearly performed obstacles within time set by a judge; - pairs or team relay – performed as standard agility (or jumping), but the pair or team members run one by one; - time-gamble – performance of sequence of obstacles (as in agility) to show the less divergence between the actual result and the announced before start; - power and speed – performance of two segments of a course: “power” – contains contact obstacles and slalom, it should be performed without faults and refuses within time limit set by a judge, “speed” follows “power” immediately, it’s a jumping segment, which has to be performed within the least time. Competitions are held in four height classes.
Rules (Word file; 136 kb) |